The Pizza Situation is an over-the-top simulation of social networks where the surreal narrative is complemented by the main game mechanics: stalking, scrolling, investigating and manipulating through social media.
They will not eat MY Pizza!
Roni Mozzarello, an obsessive pizza geek, is very excited to go to this Friday’s University freshmen party where a very special pizza will be served. However, seeing how the event page gets flooded with more and more attendants, he foresees how 8 individuals are going to eat the 8 pizza slices, and that’s something he cannot allow. Now he only has one goal: to prevent those 8 people from going to the party. How? Without stepping out of his room, using social networks. The player will have to investigate, manipulate, stalk and blackmail to obtain his precious pizza.
Use their own information against them
See a suspicious text? Save it! A compromising picture? Send it! All information can be used: get to know everybody and become a social hitman. Compare info across networks and contact their friends, help them out or antagonize them. You could find them a better plan or break their relationships: do whatever you can to prevent them from attending the party.
And what has pizza ever achieved?
The Pizza Situation's first prototype has already received three awards: IndieDevDay's awards to best narrative game, the Spanish Videogame Association (AEVI) sponsorship for innovative game mechanics, and FemDevs's IndieDevDay2's awards for the game's critical view on online culture.
We're currently working on the pre-alpha version of the game. We have a playable first level with two different possible ways of achieving the main goal and can be played in English, Spanish and Catalan. The prototype has placeholder images as we're working on the final illustrations. We're also in the process of redesigning the UI style and adding animations!